As a member of Epic's Integrated Partners Program, Scaleform GFx® is fully integrated into the Unreal®Engine 3. For superior cross-platform support (Windows, "PLAYSTATION®3", Xbox 360®) our hardware accelerated graphical rendering systeme enables artists to create scalable data-driven UI elements for menuing systems, overlays, HUDs, and animated textures directly on 3D objects. The UE3 integration leverages the full feature set of GFx and delivers a seamless visual development path from Adobe Flash® to UE3.
"The incorporation of Scaleform GFx into UE3 is a significant milestone. The GFx integration gives our licensees better access to Scaleform's best-selling technology, and lets them focus programming resources on making great games."
- Dr. Michael Capps, president of Epic Games
Workflow
Scaleform offers an out-of-the-box integration solution for UE3 users, fully supported and documented by Scaleform.This includes Kismet™ extensions, seamless Flash® asset management via UE3 packages and UnrealScript™ support for communicating between UE3 and Flash.
Use Cases
"We achieved great results integrating Scaleform GFx into Unreal Engine 3 for a compelling, immersive cinematic UI experience in Mass Effect 2. Our future titles will use the Scaleform GFx integration due to the superior workflow and excellent integration. This has freed our development resources to focus on delivering the next cutting-edge gaming experience for our customers."
– Greg Zeschuk, president of BioWare
Key Feature Set:
Fully supported GFx – UE3 integration
- GFx codebase is updated alongside every Unreal Engine 3 QA Update
- Profile your GFx content running live in Unreal Engine 3 using the Scaleform AMP Profiler
- Detailed documentation and tutorial videos to help users get up and running quickly
Scripting integration linking ActionScript with UnrealScript and Kismet
- Direct Access API with UnrealScript allows users to manipulate Flash objects from game script
- Easy-to-use communication layer for rendering to textures and embedding other rendered textures in movies
- Integration with Kismet provides designers the ability to interface with GFx from within Unreal Editor
Complete integration with Unreal Editor and the Unreal packaging system
- Manage and update your GFx content directly from within Unreal Editor
- Built-in GFxExport Unreal Editor integration creates a rapid and convenient import & iteration workflow
Fully integrated GFx renderer with UE3
- A complete and integrated GFx renderer built on Unreal RHI for all UE3 platforms
- Interaction support for passing keyboard, mouse, and gamepad input to movies
- Input passing logic already written and ready for customization; no need to create from scratch
- Support for Scaleform 3Di allows users to create immersive 3D interfaces in Unreal.
- 3Di assists developers in converting interfaces to Stereoscopic 3D
Integrated GFx Video support
- Allows users to embed video within any element of their GFx content using the Flash video workflow
- Support for GFx Video / Flash usage in background loading screens using UE3’s FullScreenVideo system
Integrated Input Method Editor (IME) support
- IME support for Chinese, Japanese and Korean enables multilingual in-game chat for all UE3 platforms
- Customizable interface to match your game's UI theme for a more immersive gaming experience
- Speeds up the localization process
Unreal Technology, the Unreal Technology logo and the Circle-U logo are trademarks or registered trademarks of Epic Games, Inc., in the United States of America and elsewhere. ©EA International (Studio and Publishing) Ltd. All Rights Reserved. BioWare, the BioWare logo and Mass Effect are trademarks or registered trademarks of EA International (Studio and Publishing) Ltd. "PlayStation" and "PLAYSTATION" are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft. All other trademarks are the property of their respective owners.




