As a member of Epic's Integrated Partners Program, Scaleform GFx® is fully integrated into the Unreal®Engine 3 (UE3) hardware-independent graphical rendering system for superior cross-platform support (Windows, "PLAYSTATION®3", Xbox 360®) enabling artists to create scalable data-driven UI elements for menuing systems, overlays, HUDs, and animated textures directly on 3D objects. The UE3 integration leverages the full feature set of GFx and delivers a seamless visual development path from Adobe Flash® to UE3.

"The incorporation of Scaleform GFx into UE3 is a significant milestone. The GFx integration gives our licensees better access to Scaleform's best-selling technology, and lets them focus programming resources on making great games."

- Dr. Michael Capps, president of Epic Games

BioWare's Mass Effect™
"We achieved great results integrating Scaleform GFx into Unreal Engine 3 for a compelling, immersive cinematic UI experience in Mass Effect. Our future titles will use the Scaleform GFx integration due to the superior workflow and excellent integration. This has freed our development resources to focus on delivering the next cutting-edge gaming experience for our customers."

– Greg Zeschuk, president of BioWare

Production-ready, out-of-the-box integration solution for UE3 users, fully supported and documented by Scaleform; currently used in 20+ UE3 titles.

This includes Kismet™ extensions, seamless Flash® asset management via UE3 packages and UnrealScript™ support for communicating between UE3 and Flash.

ue3 integration
Key Feature Set:
Scripting integration linking ActionScript with UnrealScript and Kismet
  • An easy-to-use communication layer for rendering to textures and embedding other rendered textures in movies
Complete integration with UE3's editor (UnrealEd) and packaging system
  • Easy management of Flash (SWF or GFX) movie objects in UnrealEd
  • Built-in GFx export tool usable from UnrealEd for easier asset management
Fully integrated GFx renderer with UE3
  • A complete and integrated GFx renderer built on Unreal RHI for all UE3 platforms
  • Interaction support for passing keyboard, mouse, and gamepad input to movies; Input passing logic already written and ready for customization; no need to create from scratch
Integrated Input Method Editor (IME) support
  • IME support for Chinese, Japanese and Korean enables quick implementation of multilingual in-game chat for all platforms supported by UE3
  • Customizable interface to match your game's UI theme for a more immersive gaming experience
  • Speeds up the localization process

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