Trinigy was one of the first middleware providers to tightly integrate Scaleform GFx™ into its versatile Vision Engine™. The binding now provides dozens of development studios across the globe with superior cross-platform performance (PC, Xbox360®, PLAYSTATION®3, Nintendo Wii®, and browsers) and out-of-the-box creativity in the design of scalable data-driven UI elements for menu systems, interfaces, overlays and HUDs.

"At Trinigy, our philosophy is to provide developers with powerful technology options that are flexible enough to adapt to any production environment. The Scaleform GFx integration enables Vision Engine licensees to enhance the overall gaming experience by quickly creating and embedding rich, immersive UIs that run smoothly in-game."

- Felix Roeken, General Manager of Trinigy

 Video Demos:

 

Change Weapon Demo Innovative HUDs

This first-class FPS HUD was built using Scaleform GFx and includes an innovative 3D weapon selector.

Lobby Demo Lobby & Inventory screens

Built in Flash, this demo shows a complete lobby and inventory screen with ample animation and slick design.

Scoreboard Demo Scoreboard

This demo displays a complete scoreboard built using Scaleform GFx. 

 

Key Feature Set:

 

Versatility

  • Easily attach videos to textures in a scene.
  • Connect menus, interfaces and HUDs to input systems (mouse, keyboard, etc).
  • Connect Scaleform to Vision’s low-level operations, such as its IO system for easier loading of graphics from multiple sources.

Performance

  • Run rich 2D and 3D Flash graphics and videos smoothly with Vision Engine’s multithreaded pool system.

Workflow

  • Easily access all the features that Scaleform GFx has to offer
  • Rather than forcing you to choose from a rigid list of integrated features, Vision Engine lets you embed only those items you want into your scenes in order to simplify the workflow.