Press Releases

April 2010

Scaleform GFx Bundled with Unreal Engine

Epic Games brings Scaleform's industry-leading user interface solutions to every Unreal Engine 3 licensee free of charge

Scaleform Announces GFx 3.2 with 3Di and AMP Profiler

Scaleform takes video game development to a new dimension with highly innovative 3D interfaces and comprehensive performance-enhancing tools.

March 2010

Scaleform GFx used in Prince of Persia: The Forgotten Sands Wii

Ubisoft uses Scaleform GFx to create high-performance user interfaces for the highly anticipated Wii title, Prince of Persia: The Forgotten Sands

December 2009

Emergent and Scaleform Announce Deep Integration of Gamebryo® LightSpeed™ and GFx™ to Extend Rapid Iteration

LightSpeed Customers Get Out-of-the-box Access to Scaleform's Latest UI and Video Integration With No Coding Required

August 2009

Scaleform GFx Adopted For Use in Chinese MMOs

License agreements with Shanda, The9, Gamania and Nineyou cement UI solution as the standard for game development in China.

July 2009

Microsoft Game Studios Signs Master License Agreement with Scaleform

Enables MGS’s first-party developers to utilize Scaleform GFx for UI development across multiple platforms.

Scaleform GFx Enters the VidZone

Scaleform’s Flash UI solution to help bring music videos to console customers.

Scaleform Ships GFx 3.0

Major release now available, adding performance enhancements and introducing new productivity tools.

June 2009

Nexon Corporation Signs Multi-Title Agreement with Scaleform

Massively multiplayer online games leader chooses Scaleform for Mabinogi: Heroes and upcoming releases.

May 2009

Scaleform and Epic Games Hit New Milestone in Games Middleware Support

Scaleform Unreal Engine 3 Integration kits will now be released simultaneously with Epic’s UE3 QA releases.

March 2009

Scaleform Announces GFx 3.0 and New Video Solution

Scaleform GFx 3.0 accelerates workflow, productivity, and establishes new standard for quality.

Scaleform and CRI Middleware Announce Exclusive Licensing Agreement

Award-winning CRI Movie codec to power Scaleform Video.

Scaleform Doubles Sales for Third Consecutive Year

Scaleform achieves 100 percent revenue growth compared with 2007.

January 2009

Scaleform Announces Exclusive Agreement with Fontworks to Enable Vector Graphic Fonts

Scaleform and Fontworks announce an agreement that benefits Japanese video game developers and publishers by advancing font quality and workflow.

February 2008

Scaleform and Epic Games Announce Scaleform GFx Integration for Unreal Engine 3

Scaleform has developed a production-ready GFx integration, which is now available to publishers or developers licensing UE3.

Emergent Fully Integrates Scaleform® and SpeedTree® in Gamebryo

The integration of Scaleform GFx™ with Gamebryo enables PC and console developers to move to an artist-driven dynamic UI and animated texture production pipeline.

September 2007

Scaleform Releases Scaleform GFx UI Solution for Wii™

Scaleform GFx SDK hardware-accelerated UI and vector graphics tools and middleware released for Nintendo’s latest console.

April 2007

Scaleform Becomes a Worldwide Tools and Middleware Provider for "PLAYSTATION®3" and "PSP®"

Scaleform GFx™ SDK hardware accelerated UI and vector graphics tools and middleware have been released for PS3™ and PSP®.

October 2006

BioWare Signs Multi-Year / Multi-Title Agreement with Scaleform

Scaleform GFx to support multiple titles over a five-year period, including the highly anticipated Mass Effect.

March 2006

Scaleform and Emergent Team Up to Deliver Integrated UI and Graphics for Game Developers

Scaleform announces plan to fully integrate the Scaleform GFx SDK with Emergent Gamebryo Elements.

Crytek Will Use Scaleform GFx for the Highly Anticipated Crysis

Scaleform and Crytek announce a long term agreement to use Scaleform GFx in all Crytek titles and CryENGINE SDK.

Imagination Technologies and Scaleform Show Accelerated Mobile Flash Demo at GDC 2006

PowerVR MBX and Scaleform VGx OpenVG driver accelerate Flash on OpenGL ES-enabled hardware for the mobile and embedded market.